01 / LOCKS & CODES UNOFFICIAL GUIDE

Safe codes. Less backtracking.

Use the location—not just the number—to find your lock. Ten reported combinations are listed below, including the unresolved 9901 / 0199 first-cabinet conflict.

YOUR LOCK CHECKLIST

Find it. Open it. Mark it.

0 of 10 marked opened

Progress is saved only in this browser. It is your checklist, not a verified game-save tracker.

01

Early route

Red hallway cabinet

Past Bruno’s operating area; match the dates on the portraits.

Route note

Two solutions are reported. Read the conflict note below before treating either as universal.

9901 / 0199
02

Early route

Medical room locker

Near the bathtub after the knife section; inspect the body’s tattoo.

Route note

Check this room before following the next story objective.

9891
03

Cemetery & mansion

Cemetery house safe

In the house at the graveyard; the photograph and note provide the clue.

Route note

Contains a pistol attachment. Check it before leaving the house.

9606
04

Cemetery & mansion

Bruno’s music room cabinet

Upstairs in the mansion; connect the dated painting with the note’s 300-year clue.

Route note

Do not confuse the music-room cabinet with the nearby gramophone puzzle.

1966
05

Club & private rooms

Snake room locker

Back in the club, use the Snake Key to reach the locker.

Route note

The SMG Laser Pointer is a free alternative to a paid magazine choice.

1952
06

Club & private rooms

Private rooms locker

Through the puzzle door, in the first room to the right.

Route note

Contains the Revolver Hollowpoint Rounds attachment.

1923
07

Factory & final route

Factory blue door

In the factory’s side area during the elevator objective.

Route note

This opens a door, not a locker. Match the location before entering it.

1362
08

Factory & final route

Laundry room locker

In the later route beyond the bell-door sequence; check the two TVs.

Route note

Use the room and clue to identify the lock; guide naming varies.

8571
09

Factory & final route

Break room locker

In the break room on Marlowe’s route; inspect the wall openings.

Route note

Finish checking the room before following the route onward.

2342
10

Factory & final route

Sewer lever-room cabinet

The later sewer section with the bridge and missing lever.

Route note

This is a different location from the early Get to Safety ladder bug.

1512

The combinations and locations were cross-checked against GamesRadar’s illustrated code guide (external site, opens in a new tab), PowerPyx’s route (external site, opens in a new tab). This is a source-based checklist; we have not entered these codes in the game ourselves.

READ BEFORE THE FIRST LOCK

9901 or 0199?

Both numbers appear in published guides for the red hallway cabinet. PowerPyx’s 8 October comments report 9901 where the original guide had 0199; its guide now includes both. GamesRadar also lists both. We cannot establish whether the difference is build-related, randomized or an earlier reporting error.

Match the portraits and cabinet first. If one reported combination fails, the other is a reasonable next check. Do not assume that reversing every other code is a game mechanic.

The checklist stores “opened,” not “code verified.” Only mark a lock after you have opened it in your own run.

Make the checklist work for your run

  1. Choose your current section. Avoid looking ahead if you want to limit location spoilers.
  2. Read the room clue. Similar cabinet names across guides can refer to different locations.
  3. Check loot before moving on. Keep a manual save when the game lets you, especially before committing to the next area.
  4. Mark the container only after opening it. The counter tracks your entries; it does not promise an achievement unlock.

Do not mix up the late sewer cabinet with the early sewer ladder progress blocker. If the floor disappears after climbing toward the merchant, use the sewer ladder report guide.

Hellraiser Revival Guides: lock checklist
Original editorial cover · Hellraiser Revival Guides